

It's so weird that he's never suggesting solutions or theorizing possible avenues forward he only takes orders without complaint. I know that's controversial and there's going to be a lot of folks who disagree with me, but it will never not make sense to me that Isaac, the engineer-aka, the only one actually qualified to come up with ideas to fix the Ishimura-never speaks his mind in the original Dead Space. Instead, Motive Studio has looked to Dead Space 2, using a lot of the narrative and quality of life improvements Visceral Games designed in the sequel to improve upon some of the confusing or more frustrating aspects of the original game's story and exploration.Īllowing Isaac the agency to speak is a huge improvement right off the bat. This remake doesn't seem to make many changes to how combat works in Dead Space. Instead, Isaac has to systematically defeat his foes, using precision to cut off their arms and legs to ultimately defeat them. The necromorphs are heavily mutated creatures and don't respond to damage in the same way humans would-in fact, attacking major organs in the torso and head generally only makes them stronger.

Instead, he combats the hordes of necromorphs with engineering and maintenance equipment that have been customized into makeshift weapons. Upon reaching the Ishimura, the team discovers it's been overrun by monstrous undead abominations of the ship's crew, dubbed necromorphs, and the trio works together to escape before they too are claimed as victims.Īs an engineer, Isaac is not an experienced fighter. Isaac has a personal stake in the mission's success, as his long-time girlfriend, Nicole Brennan, is aboard the Ishimura, serving as the massive spaceship's senior medical officer. Now Playing: We Played 3 Hours of The Dead Space Remakeĭead Space is a game that puts you into the heavy boots of Isaac Clarke, an engineer assigned to check out a distress beacon issued by the USG Ishimura alongside chief security officer Zach Hammond and computer technician Kendra Daniels. This remake is still Dead Space, but it's a Dead Space where parts of it feel brand-new again, even to a long-time fan like me.īy clicking 'enter', you agree to GameSpot's Motive Studio has redesigned parts of the game's setting, the USG Ishimura, to create a more interconnected environment with more narrative details to discover, allowing Dead Space to better fit into the overall lore of the franchise it spawned, which now includes sequels, spin-off games, movies, and comics. Despite appearances, this remake is more than a facelift of Visceral Games' 2008 survival horror game (though it does enhance the original's visuals by a significant margin). So it was wild to play the opening three chapters of the upcoming Dead Space remake and get genuinely spooked or surprised playing Dead Space again. I can call out all the jump scares and pretty much every spoken line in that game beat-for-beat with embarrassing accuracy, and unfortunately can tell you the location of practically every audio file and power node from memory.

I just played the game enough times that one day I powered on the Xbox 360 and happened to notice I was one Achievement short (and before you ask, yes it was "Don't get cocky, kid"-that Achievement is such utter bulls**t). Nabbing every Xbox Achievement in that game happened more on accident than anything else.
